Boss Fight

Increase student engagement and motivation through gamification’s learning superpower.

Test demo

Bossfight consists of several different modules that you use to create, implement and follow up on game-learned lessons. In a playful way, students have the opportunity to take control of their studies and achieve their knowledge goals faster. Welcome to the school of the future!

To the app

Easy for teacher & student

Log in to your regular Google G-suite account and create, administer and evaluate game-learned lessons directly in the browser. The user experience is uncomplicated and intuitive for both teachers and students.

Stronger commitment

With game-based teaching, Bossfight creates positive feelings about the school work of the students. This in turn contributes to their commitment increasing and that they feel satisfied with their own work.

Follows Swedish curriculum

Connect Bossfight's tools and modules to the Swedish curriculum and adapt teaching elements to each student's level of knowledge and prerequisites. Special consideration can be given to such factors as, for example, difficulty concentrating, stress, low self-esteem and anxiety.

Do you need to make a procurement?

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Studies show that playful learning elements contribute to students developing strong self-leadership and motivation to take control of their learning on their own.

Bossfight is designed for teachers to easily integrate gamification into Google Classroom. The program consists of several different modules that the teacher uses to create, implement and follow up game-learned lessons. By connecting Bossfight’s tools and modules to the Swedish curriculum, learning elements can be adapted to each student’s level of knowledge and prerequisites. With Bossfight, teachers get the tools needed to make game-based teaching a natural part of everyday life.

Bossfight creates extra commitment by playfully giving students the opportunity to take control of their studies and achieve their knowledge goals. Special consideration can be given to factors that many students otherwise perceive as negative, e.g. stress, difficulty concentrating, low self-esteem and anxiety. Instead, playful learning elements have been shown to contribute to students developing strong self-leadership and motivation to take control of their learning on their own.

For application

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